CHAOTIC DOWNTOWN: LEVEL OBSERVED WITHIN THE BACKROOMS, HENCEFORTH REFERENCED TO AS LEVEL 11 N. THE PRESENT ROTWATCHER HAS BEEN OBSERVED IN THIS SPACE FOLLOWING NO-CLIPPING INTO A TICKET-DISPENSER MACHINE FOUND IN PREVIOUS LEVEL.
LEVEL STRUCTURE RESEMBLES THAT OF BUSY COMMERCIAL DISTRICTS FOUND IN JAPANESE URBAN AREAS. TEMPERATURE AND HUMIDITY LEVELS ARE SLIGHTLY HIGH, CREATING A SOMEWHAT MUGGY ATMOSPHERE FOR WANDERERS. NO HOSTILE ENTITIES OR PHENOMENA HAVE BEEN REPORTED, AND USEFUL RESOURCES HAVE BEEN OBSERVED TO BE RELATIVELY EASY TO SEEK OUT.
DENSELY-PACKED BUILDINGS POPULATE THIS LEVEL, RESEMBLING FACILITIES THAT CAN INDIVIDUALLY HOUSE MULTIPLE COMMERCIAL TRADE-CENTERS IN BOTH EXTERIOR AND INTERIOR DESIGN. SIGNS ATTACHED TO THE EXTERIOR OF THESE BUILDINGS INCLUDE LIGHT SOURCES OF HIGH INTENSITY MEANT TO DRAW ATTENTION, THOUGH TEXT ON THESE SIGNS CONSIST OF NONSENSICAL AND EVEN UNKNOWN SCRIPT. EXTERIOR SIGNS CAN EVEN EXCEED ACTUAL NUMBER OF TRADE-CENTERS IN AN INDIVIDUAL BUILDING.
BUILDING EXTERIOR USUALLY WILL NOT MATCH WITH ITS INTERIOR LAYOUT. FOR EXAMPLE, AN EXTERIOR DESIGNED TO RESEMBLE TRADE-CENTERS SELLING CONVENIENT RESOURCES CAN LEAD TO AN ALCOHOLIC DISPENSARY RECREATION CENTER, OR AN EXTERIOR POSSIBLY MEANT FOR ADULT BRIGHT COUSINS CAN POSSESS AN INTERIOR OF A BRIGHT-BODY REPAIR FACILITY. INTERNAL STRUCTURE OF THESE BUILDINGS ARE NOTED TO BE UNSTABLE, CHANGING LAYOUTS CONSTANTLY AT IRREGULAR INTERVALS. THEREFORE, CREATING TOOLS SUCH AS A MAPPING CHART IS ULTIMATELY FUTILE DUE TO THIS PHENOMENA BEING ABLE TO CREATE ROOMS AT RANDOM.
TWO DIFFERENT TYPES OF ENTITIES HAVE BEEN WITNESSED BY THE PRESENT ROTWATCHER. A REPORT ON EACH IS AS FOLLOWS.
SHRIMP ENTITY: RESEMBLES THAT OF A BRIGHT-MARINE PARASITE, COMMONLY REFERRED TO AS A SHRIMP OR PRAWN. UNLIKE THOSE ON THE BRIGHT STAGE, SHRIMP ENTITIES IN THIS LEVEL ARE ROUGHLY THE SIZE OF A SMALL BRIGHT VEHICLE, AND ARE OCCASIONALLY OBSERVED MOVING ALONG THE ROADS AT A MODERATE SPEED. SHRIMP ENTITIES GENERALLY WILL NOT INTERACT WITH PRESENT WANDERERS, THOUGH THEY WILL CEASE MOVEMENT IF VOCALLY CALLED AT, ALLOWING ONE TO MOUNT THEM. THEY WILL THEN GENERALLY MOVE IN THE DIRECTION OF WHERE THE MOUNTED WANDERER IS FACING. THOUGH THE PRESENT ROTWATCHER IS LACKS THE ABILITY TO VOCALIZE, IT IS ABLE TO HITCH RIDES ON SHRIMP ENTITIES THROUGH LATCHING ONTO UNSUSPECTING WANDERERS.
SUBTYPE OF SHRIMP ENTITIES HAS ALSO BEEN RARELY OBSERVED THROUGHOUT THE LEVEL, RESEMBLING THAT OF STANDARD-SIZED KURUMA SHRIMP. THEY ARE OFTEN FOUND IN SPACES WITH LITTLE TO NO SANITATION. DUE TO THEIR HABITAT AND PROPERTIES OF RAPID POST-MORTEM DETERIORATION, IT IS RECOMMENDED TO NOT CONSUME THESE ENTITIES RAW AND INSTEAD COOK THOROUGHLY AND QUICKLY.
SERVICE AUTOMATONS: RESEMBLES THAT OF BRIGHT-MACHINES SHAPED LIKE BRIGHT COUSINS, FREQUENTLY OBSERVED IN BUILDING INTERIORS WITHIN THIS LEVEL. THEY VOCALIZE ANNOUNCEMENTS WHEN IN PRESENCE OF WANDERERS, THOUGH ITS CONTENTS MAINLY CONSIST OF STANDARD SERVICE PHRASES AND OFTEN DO NOT RELATE TO THE WANDERER'S CURRENT SITUATION. OPERATING ON THE SERVICE AUTOMATON'S BUILT-IN TOUCH PANEL ALLOWS SERVICE OF FOOD RESOURCES THROUGH INPUT OF DISH NOMENCLATURE, THOUGH THE METHOD IN WHICH THIS DISH IS CREATED REMAINS UNKNOWN.
DURING EXPLORATION OF THIS LEVEL, THE PRESENT ROTWATCHER IS OBSERVED TO ENCOUNTER A BUILDING WITHOUT ANY CHARACTERISTIC SIGNS. THIS BUILDING'S ODDNESS IN RELATION TO ITS NEIGHBORS LEADS TO THE ROTWATCHER TO SUSPECT THE BUILDING TO FUNCTION AS AN ENTRYWAY INTO ANOTHER LEVEL. THE CURRENT ROTWATCHER PLANS TO INVESTIGATE THE BUILDING FURTHER, POSSIBLY UNDERGOING LOCATIONAL EXCHANGE INTO ANOTHER LEVEL.